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Goodwill & Character Creation
Started by blarg

blarg

blarg
blarg, the

Admin Member
Joined
28 Oct 2024
Last Seen
13 Apr 2026
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Goodwill is a resource that applies to both you as a player, and your characters. I'm not going to keep track of it for you (yet, anyway, coding bots is actually really hard), so when you accrue and spend Goodwill it is important that you keep track of it.

 

How do I get Goodwill?
There's two main ways of going about this:
- Gracefully accepting a loss.
- Being a good member of the community.

When you concede defeat to another player, you gain 1 Goodwill.

When you allow your character to be captured, you gain 2 Goodwill.

When you allow your character to be debilitated in a way that will take time and resources to restore (i.e., losing a limb, becoming cursed), you gain 3 Goodwill.

If your character dies at the hands of another player or a DM, you gain 4 Goodwill and refund half of all the Goodwill spent on that character to reinvest into a new character.

You can also gain Goodwill whenever a DM thinks you're being an exceptionally good sport.

If you make a second character that is an ally of someone your main character is an enemy of and meaningfully contribute to their cause, you gain 2 Goodwill.

When you host and DM an event, gain 1 Goodwill for every two attending players.

A note on gaming the system: First of all, to acquire Goodwill there have to be stakes. If your character's life, limb, or reputation aren't on the line - you don't gain any Goodwill for good behavior (unless a DM deems otherwise). If it appears that you are trying to cheat the system through acquiring Goodwill through scummy ways, you'll be in trouble.

 

How do I use Goodwill?
There are three ways:
- When starting a new character.
- To get attention on an existing character.
- When retiring an old character.

If you want an existing character to be sparked into arcane magic by forces beyond their control, that costs 3 Goodwill.

If you want to acquire a new or add onto an existing settlement, that costs 10 Goodwill.

If you want an event that revolves around your character and something they got going on, that costs 3 Goodwill. 

If you want to start a new character as blessed or as a mage, it costs 3 Goodwill to start as an apprentice; 6 for journeyman; 12 for adept; 30 for master.

If you want to uncover a spell through discovery or research, it costs 2 Goodwill for an apprentice spell; 4 for journeyman; 8 for adept; 16 for master; 32 for magus.

If you want to receive divine guidance, it costs 10 Goodwill.

If you want to acquire an artifact, it costs 5 Goodwill for each level of the artifact. It only costs 4 per level if it is a divine artifact being granted to a blessed character.

If you want to receive a divine's blessing, it costs 3 Goodwill.

A note on player agency: Spending Goodwill isn't your only option to achieve these ends. If, for example, you want to become a mage you do not need to spend Goodwill. It is possible for an existing adept or master level mage to spark another character into magic if they choose to do so.

A note on events: Sometimes, a DM will want to actually host an event for your character as part of spending their Goodwill. If they fail to achieve their goals at the event, the event's Goodwill cost is refunded. Sometimes, a DM will want to just write some cool microfiction where the events happened in the background. If you really want it as an event, you're welcome to say so.

 

Retiring A Character
This is really long, so its gets its own section.

You may choose to retire a character and enshrine them into the setting's canon. If you do so, look to the amount of Goodwill they have accumulated over the lifetime of the character to determine what you can do with them. Note that you can choose an option from a lower rung even if your character surpassed the threshold. Also note that these are examples, and you're more than welcome to contact me or a DM to talk about a cool way to retire your character based on how much Goodwill they accumulated.

9-19: You can write a paragraph about them in the annals of the setting's canon, permanently preserving their legacy. They could also become a unique event character. Such as a ghost, a wizard driven insane by knowledge, or the like.

20-39: If your character was devout, they can be recorded as a saint or notable individual in the history of their religious movement. If they were a mage, they could have an apprentice or journeyman level spell they left behind as their legacy. If they were a noted member of their culture, they could be recorded as a notable historical figure on their culture's page.

40-59: If devout, your character's soul could attain the status of a lesser angel after death. A mage might be remembered through an adept or master level spell. Your character could have spawned an ideological movement that lives on beyond them, serving as fodder for events to pull from in the future.

60-79: As with the 40-59 tier, but with additional options: they could leave behind an artifact that gets found, they could become an event character of great power, they could leave a lasting remnant of themselves on a still living player or place.

80-99: A mage could leave behind a magus level spell. A devout character could ascend to the status of a greater angel. Your character may leave behind such a powerful legacy that it affects their cultural, perhaps even splitting it off into a new direction.

100+: I don't know man, let's do something weird. Want them to become a god? We can talk about it. Especially if your character doesn't retire in the background, but we arrange for them to be sent off as part of a cool event.

A note on event characters: An event character, in this context, is a character who belongs to the setting and especially to the DMs of the setting. They may choose to do something with them, play them as if they were their own, or let them lie fallow untouched. To become an event character, they must have underwent something extreme and strange to change their personality and mindset (hence, why a DM might end up playing them differently than you would have).

blarg · 2 months ago · Last edited: about 1 month ago